You're going to get platforms that tilt and sway, cloud mists that obscure the levels, areas that are quite literally infested with dozens of enemies, and sizeable bosses that take up nearly the entire screen. 3, and Super Mario World, and - like the Nintendo DS game -introduces new gameplay mechanics that just wouldn't have been possible on the gaming hardware back in the day. ![]() The game brings back the classic platformer gameplay of the 8 and 16-bit designs of Super Mario Bros., Super Mario Bros. Wii isn't a port of the DS game but it certainly has the DS game to thank for a lot of its production. The 2006 release was docked a bit for being a bit on the easy side and offering some unbalanced Mario elements (two worlds are locked?), but ultimately it's still one of the Nintendo DS system's best titles. The end product was a fantastic experience, mostly because - for gamers like myself who grew up on Super Mario - it was an incredible thrill to play through a fresh Nintendo-developed experience that captured everything we loved about the franchise. That portable game brought the 2D platformer formula back for a new generation of gamers. ![]() ![]() The Wii game lifts the efforts that went into the company's original revival on the Nintendo DS.
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